As part of writing inkbook, I decided to use sqlite3 for data storage. The C/C++ API is actually a C API, and while it is object oriented and rather intuitive, it's just not C++. Considering that the API is very simple and, in particular, the subset of the API I wanted to use was very simple, I went ahead and wrote a quick wrapper.
Sqlitemm provides a C++ style interface to creation of database connections and statements (as in Connection and Statement are classes). Objects are reference counted using Glib::RefPtr so memory management is a bit easier.
You can find the project in my tracker , but heres an example of it's usage:
#include int main(int argc, char** argv) { // open a connection to a sqlite database Glib::RefPtr sqlite = sqlite::Connection::create("/path/to/db.sqlite"); // we'll reuse this variable for different statements Glib::RefPtr stmt; // prepare a read statement stmt = sqlite->prepare("SELECT * FROM table_a WHERE field_a=?"); // bind a value to one of the parameters stmt->bind(1,10); // execute the select statement stmt->step(); // read out the result set while(stmt->hasAnotherRow()) { // retrieve the first column of the result set as an integer int field_a = stmt->get(0); // retrieve the second column of the result set as a string std::string field_b = stmt->get(1); // retrieve the third column of the result set as a double double field_c = stmt->get(2); // do something } // if we want to reuse the statement we need to call this stmt->reset(); // prepare a second statement, note that all memory allocated for the // first statement is released here, because the smart pointer is // reassigned and the object it points to only has one outstanding reference stmt = m_sqlite->prepare("UPDATE table SET field_a=? WHERE field_b=?" ); stmt->bind(1,20); stmt->bind(2,"something"); // now actually execute the statement stmt->step(); // note that we do not have to explicitly close the connection, when // the sqlite variable goes out of scope, the smart pointer will drop it's // reference to the underlying Connection object, and the connection // object will be destroyed. The databse is closed during the destructor // of the Connection object. return 0; }
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